AI Insights · Timothy · January 2024
Top 5 io Games Applications Performance in Sweden Q4 2023
Discover the performance trends of the top 5 io games in Sweden for Q4 2023, including downloads, revenue, and active users.
The fourth quarter of 2023 saw interesting trends for the top 5 io games in Sweden. Here’s a detailed look at their performance based on data from Sensor Tower.
Paper.io 2 from Voodoo experienced a fluctuating revenue pattern, peaking at $482 in the week of October 9 and ending the quarter with $330 in the week of December 25. Downloads showed a general decline from 8.3K in late September to a low of approximately 2.3K in mid-December, but saw a resurgence to 6.1K by the end of December. Weekly active users also declined from around 28.6K at the start of the quarter to about 15.5K in mid-December, before rising to 21.1K in the final week.
Snake.io - Fun Online Snake by Kooapps saw a steady increase in revenue, starting at $43 and reaching $84 by the end of December. Downloads peaked at 5.6K in the last week of December, up from 1.8K in late September. Active users also saw a significant increase from around 23.3K in late September to 33K by the end of the quarter.
Snake Clash! from Supercent, Inc. showed a remarkable rise in both revenue and user engagement. Revenue grew steadily from $18 at the start to $119 by the end of December. Downloads saw a dramatic increase from 1.4K in late September to 6.3K in the last week of December. Active users also surged from 3.3K to 13.5K over the same period.
Hole.io by Voodoo experienced modest revenue fluctuations, peaking at $86 in the week of December 4. Downloads increased from 1.5K in late September to 2.7K by the end of December. Weekly active users showed a slow but steady increase, ending the year at around 16.6K.
slither.io from Lowtech Studios LLC had minimal revenue generation throughout the quarter. Downloads fluctuated, starting at 874 in late September and reaching 1.3K by the last week of December. Active users saw a decline from around 9.3K to 7.2K during the quarter, before rising back to 9.8K by the end of December.
This data from Sensor Tower provides valuable insights into the performance of these popular io games in Sweden. For more detailed insights, visit Sensor Tower.